Tournament Details
Welcome to the official iNstation Weekly 1v1 Tournament! Prove your mechanical dominance, outplay your opponents, and climb to the top of the ladder. This is the ultimate test of individual skill. Read the rules carefully before entering the arena.
Rules
1. Win Conditions (The "Golden Rules")
A match immediately ends, and a player is declared the winner, as soon as they achieve ONE of the following conditions:
🩸 First Blood: Be the first player to kill the enemy champion.
🛡️ First Turret: Be the first player to destroy the enemy's first turret.
⚔️ 100 CS (Creep Score): Be the first player to reach exactly 100 minion kills.
Important: The League of Legends client will not automatically end the game when these conditions are met. As soon as one of these occurs, the match is officially over. The losing player must immediately Surrender or leave the game.
2. Match Setup
Map: Howling Abyss (Standard 1v1 Map).
Lobby Type: Custom Game.
Game Mode: Blind Pick.
Bans: Players must type 3 bans each in the pre-game lobby chat before selecting their champions. (Example: Player A bans Zed, Player B bans Yasuo, etc.). Picking a banned champion results in an automatic disqualification.
Server: Specified on the tournament page (e.g., EUNE or EUW).
3. Gameplay Rules
Recall / Shopping: Fully allowed. You may recall to base to buy items and heal at any time.
Bush Usage: Using the lane brushes is fully permitted.
Summoner Spells: All Summoner Spells are allowed (including Ignite, Exhaust, Barrier, etc.).
Runes: All runes are permitted.
Execute: Dying to the turret (Execute) without the enemy champion getting the kill credit DOES NOT count as First Blood. The game continues.
4. Disconnects & Technical Issues
Pre-Minion Spawn: If a player disconnects before the 1:30 mark (and before any damage is dealt), the match must be remade.
Mid-Game Disconnect: If a player disconnects after 1:30, the game continues. Players are allowed a maximum of 5 minutes of pause time per match to resolve internet or hardware issues.
Ping / Lag: It is the player's responsibility to ensure a stable connection before joining the lobby. Matches will not be remade due to high ping.